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		<title>Chronicles of Netheril – August 14th, 2010</title>
		<link>http://www.folaji.com/2010/08/23/chronicles-of-netheril-august-14th-2010/</link>
		<comments>http://www.folaji.com/2010/08/23/chronicles-of-netheril-august-14th-2010/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 16:41:24 +0000</pubDate>
		<dc:creator>ingram_pilot</dc:creator>
				<category><![CDATA[Chronicles of Netheril]]></category>

		<guid isPermaLink="false">http://www.folaji.com/?p=2725</guid>
		<description><![CDATA[Addendum to August 7th:In the post for last week&#8217;s gaming session I forgot to mention a few things. 1) We received a map of the region around Spellgard from Curuvar, and Heyana gave us a map of the Spellgard Ruins compiled from the intelligence gathered by the Harpers.  2) When we arrived at the Monastery of the Precipice,]]></description>
			<content:encoded><![CDATA[<p><em><strong><span style="text-decoration: underline">Addendum to August 7th:</span></strong>In the post for last week&#8217;s gaming session I forgot to mention a few things. 1) We received a map of the region around Spellgard from Curuvar, and Heyana gave us a <a title="Map of Spellgard Ruins" href="http://www.folaji.com/wp-content/uploads/2010/06/SpellgardRuins2.jpg" target="_blank">map of the Spellgard Ruins</a> compiled from the intelligence gathered by the Harpers.  2) </em><em>When we arrived at the Monastery of the Precipice, we were given a small book containing excerpts from the Analects of Kuryon. Kuryon was the first master of the monastery and the Analects are a very long cycle of poems. Most deal with various matters of philosophy, but the excerpts in the book contain material relevant to the Spellgard Ruins and Lady Saharel. 3) When we left the monastery to go exploring we headed toward the Gatehouse as it was the closest major landmark. </em></p>
<p><strong>Gatehouse</strong></p>
<p>We easily defeated the enemies we encountered at the gatehouse. They were a variety of different homunculi and appeared to be protecting a specific part of the gatehouse ruins.</p>
<p>In the ruins we found a large 10 feet tall alabaster pillar. We surmised that it had been moved here from some other location, because it didn&#8217;t appear to belong in this part of the ruins. We also discovered that it was much lighter than its size would indicate, since between them, Ilikan and Eramus were able to lift and carry it.</p>
<p>At this point we remembered that there was mention of an alabaster piller in the Analects.</p>
<blockquote><p>Two alabaster pillars stand<br />
A silent watch in chamber dark<br />
I write these words with quiv&#8217;ring hand&#8230;<br />
I know just what these pillars mark.</p>
<p>A timid step will bring me near<br />
Six holes where pillars do not dwell<br />
So hope remains, and yet I fear<br />
I&#8217;ve seen the doom of Saharel</p></blockquote>
<p>Obviously the pillars play some role in summoning Lady Saharel. What that role is though, we do not yet know. We thought of bringing the pillar back to the monastery for storage, but decided against it. If we brought every pillar we found to the monastery we&#8217;d end up have to do a lot of back and forth once we found out where they went. So we hid it in the gatehouse ruins.</p>
<p>We decided to head northeast towards the north wall in order to begin a grid search. Along the way we discovered a camp site.</p>
<p><strong>Abandoned Camp</strong></p>
<p>The camp site was obviously abandoned, and the blood splatters inside the tents hint at why. Another group of explorers happens upon the campsite, and after we exchange a few pleasantries they move on.</p>
<p>We discover a large group of footprints leaving the campsite in a NE direction. We follow them and they lead us to a part of the outer fortification wall that is standing; unlike most of the rest of the wall. While the eastern half of the wall and the east tower are in a sad state of disrepair, the west tower and western part of the wall appear brand new, as if they just been restored.</p>
<p><strong>The Two Towers</strong> <img src='http://www.folaji.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>The tracks lead to an entrance on the southern face of the west tower. After spending quite some time following them, we&#8217;ve come to believe that they were made by large rats.</p>
<p>Adrie stealthily opens the door and goes in.  There&#8217;s a door in the western wall, a spiral staircase leading both up and down and a single halfling sitting at a large table. Next to him is a pull rope that leads to the ceiling and then through the west door. We all enter the tower, and he introduces himself as Malcolm Durano and asks what we are doing here.</p>
<p>We tell him we&#8217;re adventurers and are here in search of Lady Saharel. We have a short discussion, but the moment we mention the abandoned camp, he becomes quite angry and shifts into a rat form. He&#8217;s a were-rat. Ilikan leaps onto the table and grinds Malcolm into a bloody paste with a single blow from his great-maul; but not before the were-rat halfling could pull the rope and mutter something about his brothers killing us.</p>
<p>With more were-rats on the we hurry to make preparations. We use the table and chair to barricade the west door and Voulge sits down on the chair and pushes against the floor with his feet in order to prop up the barricade.  The rest of us surround the open sections of the spiral staircase. Anyone coming up or down the stairs will have to go through our kill zone.</p>
<p>A few moments later, 6 were-rats come up the stairs one by one; and, in less than a minute, we send their bloody corpses rolling back down. The whole staircase leading down into the basement is now covered in blood.</p>
<p>We go down into the basement but find nothing except a door in the west wall and some furniture. We use the furniture to barricade the door and take the short swords from the were-rat corpses. Back on the ground floor Ilikan jams 4 of the short swords into the ground directly in front of the main entrance, essentially locking it shut. We then proceed up to the second floor where we get ambushed by 6 or so fire beetles.</p>
<p>Normally, fire beetles are easy to deal with, but in such cramped quarters, their fire blasts were deadly accurate. During this fight we also met one of Malcolm&#8217;s brothers, Franco Durano.  He was on the third floor (the last one) and came down to investigate when he heard all the noise.</p>
<p>We survived the fight, but just barely. We needed a relatively safe place to rest and recuperate. Adrie stealthily went up to the third floor and gave us the all clear. While the team slept, Voulge who didn&#8217;t need sleep, only rest, kept a watch on the outside through the various arrow slits in the walls.</p>
<p>Late into the night, Voulge spots a group of adventurers approaching the tower. He wakes up the rest of the group and they all remain as quiet as possible, hoping the newcomers will lose interest and move on. Unfortunately, they decide to break down the front door; and after exploring the basement make their way to the third floor. The situation is tense, but having seen the bloodbath on the three lower floors, they realize that we are more than willing to defend our claim on the tower, and they decide to leave. In fact it&#8217;s just a ruse. When we don&#8217;t see anyone exit the tower, Adrie quietly goes down to investigate. Turns out they&#8217;ve camped out on the ground floor; probably planning to ambush us when we come down to see why they haven&#8217;t exited. We don&#8217;t fall for it, and just sit down and wait for a few hours. They eventually leave out of sheer boredom.</p>
<p>Refreshed and rejuvenated, we decide to explore behind the two doors we&#8217;d previously barricaded. As we suspected, both doors opened onto tunnels leading to the other tower. The tunnel in the basement had collapsed in on itself, leaving an opening so small that only a halfling could squeeze through. This must have been where the halfling were-rats came from. We tried to collapse it further to permanently block access; but even Ilikan, with his gargantuan strength, was unable to budge a single rock. We re-barricaded the door and went up to the ground floor. The tunnel on the ground floor was intact and we went through. Along the way, we could see the cord of the alarm running along the ceiling.</p>
<p>When we opened the doors at the other end of the tunnel, we were greeted with a decidedly unpleasant sight. Three human mercenaries and their pet guard drakes, as well as a blood sucking bat were guarding the ground floor of the east tower.  There was no time to talk, the battle was joined immediately. Not long after the fight began, we were given the dubious honour of meeting the third Durano brother, Borlem, who snuck up on us unnoticed. Like his two other brothers, he didn&#8217;t last very long.</p>
<p>The noise from the fight attracted the attention of the second floor&#8217;s occupants and it didn&#8217;t take long before six gravehounds came rushing down the staircase. <span style="color: #ff0000">[For those who don't know, gravehounds are zombie dogs.]</span>While we were fighting these guys off, a fourth Durano brother, Kalmo showed up. How many Duranos are there?</p>
<p>Once every attacker was defeated, we decided to take a short break. There likely wasn&#8217;t anymore enemies left in the tower; especially if the pattern from the west tower carried over to this one.</p>
<p>Now we&#8217;ll have to carefully explore the tower to find out what the Durano brothers were doing here.</p>
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		<title>Chronicles of Netheril – August 7th, 2010</title>
		<link>http://www.folaji.com/2010/08/07/chronicles-of-netheril-%e2%80%93-august-7th-2010/</link>
		<comments>http://www.folaji.com/2010/08/07/chronicles-of-netheril-%e2%80%93-august-7th-2010/#comments</comments>
		<pubDate>Sun, 08 Aug 2010 01:37:32 +0000</pubDate>
		<dc:creator>ingram_pilot</dc:creator>
				<category><![CDATA[Chronicles of Netheril]]></category>

		<guid isPermaLink="false">http://www.folaji.com/?p=2708</guid>
		<description><![CDATA[Draigdurroch&#8217;s Tower ~ Floor 2 We returned to the second floor of the tower, but there wasn&#8217;t much of interest there. The bookshelves contained only old books of random arcane knowledge. A quick analysis of the pentagram on the floor indicates that it&#8217;s a summoning circle. Unlike the frost fire portals, it doesn&#8217;t pose a threat,]]></description>
			<content:encoded><![CDATA[<p><strong><span style="text-decoration: underline">Draigdurroch&#8217;s Tower ~ Floor 2</span></strong></p>
<p>We returned to the second floor of the tower, but there wasn&#8217;t much of interest there. The bookshelves contained only old books of random arcane knowledge. A quick analysis of the pentagram on the floor indicates that it&#8217;s a summoning circle. Unlike the frost fire portals, it doesn&#8217;t pose a threat, because you have to be actively using it for creatures to be summoned; it&#8217;s not a portal.</p>
<p>The one item of significance was a thin platform that could be commanded to levitate. This was the only way to access the third floor of the tower.</p>
<p><strong><span style="text-decoration: underline">Draigdurroch&#8217;s Tower ~ Floor 3</span></strong></p>
<p>On the third floor, we found ourselves in a room that appeared to be a study. The bookshelves here contained a lot of research materials whose main theme seemed to be the dead god <span style="color: #ff0000"><em>[demigod?]</em></span>Karsuss and two of his surviving fragments; Spite and Rage. On the single desk in the room was a large ornate book and a totem that Dirty Pig could use to channel his powers.</p>
<p>We noticed a trap protecting the desk, but our attempts to disarm it set it off and we ended up being singed. The book, we discovered, was Draigdurroch&#8217;s ritual book. The warlock rituals it contained were so advanced, that we couldn&#8217;t even begin to comprehend them. This would be of great interest to Lady Moonfire was herself a warlock.</p>
<p>The next room was Draigdurroch&#8217;s lavishly appointed sleeping quarters. There was nothing of interest in this room, and it appeared to be dead end. When we realised that there was a significant amount of unaccounted for space on this floor, we began looking for a secret compartment. Hidden behind a tapestry, we found a secret door leading to another study.</p>
<p>In addition to additional research material and a desk in a corner, there was another levitation platform; which we assumed led to the roof of the tower. In a serious case of déjà vu, the desk held another ornate book, and we again set off a protective trap when we attempted to disarm it.</p>
<p>This book was Draigdurroch&#8217;s journal. Of the many important things mentioned in it, we pay special notice to reference to a Lady Sarahel; a mystical oracle residing in the ruins of Spellguard. We believe Curuvar would probably be very interested in this book.</p>
<p><strong><span style="text-decoration: underline">Draigdurroch&#8217;s Tower ~ Roof</span></strong></p>
<p>Having seen everything there is to see on this floor, we proceeded to the roof; where we found the source of all the recent events. In the middle of the roof, floating a few feet above the ground, was a fist sized gem. Based on the behavior of the energy emanating from the gem, it was clear that it was the cause of the odd weather patterns and the sheet of ice encasing the tower.</p>
<p>Some strange runes written in Primordial script were scratched into the gem. When Dirty Pig approached the gem to get a closer look, it pulsed with energy and a very large ice monster coalesced out of the mist in the air. It doesn&#8217;t look happy that we&#8217;re here.</p>
<p>While most of the team concentrates their attacks on the monster, Ash and Voulge target the gem believing that if they can destroy it, it will also destroy the monster and restore everything to normal. Unfortunately it is very hard to hit because the energy surrounding it deflects incoming attacks, and when it does get hit, part of the impact is absorbed by the energy field.</p>
<p>In addition to the gem&#8217;s defenses, the fight was made quite difficult by the fact that the monster was protected by an aura of intense cold and it could command the gem to attack us with energy blasts that could reach everywhere on the roof. The one thing going for us was that whether we hit the monster or the gem, it affected both.</p>
<p>Knowing this, our strategy was to try and push the monster off the roof. If it died in the fall hopefully the gem would also be destroyed and everything would return to normal. And even if the monster was not killed, it could no longer attack us (even through the gem) and we could concentrate all our efforts on the gem. But whenever we pushed it close to the edge, the monster would move away before we could push him off.</p>
<p>In the end we won, but it was a Pyrrhic victory because we lost Garnik. With the gem destroyed, the weather returned to normal, and the ice covering the tower began to melt very quickly. Now that the tower was secured, we rested for a few hours before returning to Loudwater.</p>
<p><strong><span style="text-decoration: underline">Loudwater</span></strong></p>
<p>In Loudwater we were greeted as heroes by local farmers who wanted to buy us drinks at the tavern.</p>
<p>When we got to the Green Tankard, Lady Moonfire was there waiting for us. She rewards us for our success as well as for bringing her Draigdurroch&#8217;s Ritual Book. She announces that there will be ball, in our honour, that evening; and Eramus convinces her to have statues of our fallen comrades built in the south square.</p>
<p>While we visit the various shops to sell the unwanted artifacts that we&#8217;ve accumulated, we a approached by an elven archer named Adrie. She was a friend of Garnik; they studied archery together under the same teacher. She wishes to join us in order to complete Garnik&#8217;s quest and find the ones responsible for his family&#8217;s death. <span style="color: #ff0000"><em>[I'm not sure if this is correct.]</em></span></p>
<p>We welcome her into the group.</p>
<p>Later that day, before the ball, a funeral is held for Garnik and Artrius.</p>
<p>At the ball, Curuvar comes to ask a favour of us. He wishes us to travel to Spellguard and ask Lady Sarahel, the Oracle, a question for him. He hands us his question on a piece of parchment emblazoned with his crest. The Oracle should recognize the crest and know that we are asking the question on his behalf. This way, one of us won&#8217;t have to sacrifice his question to ask Curuvar&#8217;s.</p>
<p>The next day, on our way out of town, we are intercepted by Heyana Dhorwiz. She confirms our suspicions about her by outright admitting that she belongs to the Harpers. She wants also us to ask the Oracle a question. As payment she offers us conditional membership to the organisation; if we succeed in obtaining an answer to the question, we become full members. We accept, and she gives us a Harper pin with her question, as proof that we are acting as her proxy. She also provides us with valuable background information about the area.</p>
<p><strong><span style="text-decoration: underline">Spellguard</span></strong></p>
<p>The journey to the ruins of Spellguard are uneventful. Once there, we follow Heyana&#8217;s advice and head directly to the Monastery of the Precipice where the head monk gives us a quick tour and tells us about the other residents. We also learn that Spellguard Tower used to be called Sarahel Tower, and the Oracle is in fact the ghost of its ruler. <em><span style="color: #ff0000">[It's possible we learned this from Heyana. I'm not sure.]</span></em></p>
<p>Quite a few of the residents at the Monastery are also here to ask the Oracle a question, but have thus far been unsuccessful in finding her. We speak to a few of them in order to offer our help; but they don&#8217;t yet trust us enough.</p>
<p>We decide to go explore the ruins and it is not long before we come upon some hostile creatures. If their metallic appearance is any indication, they are similar to the guardians at the entrance to Draigdurroch&#8217;s Tower.</p>
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		<title>And the Winner is&#8230;</title>
		<link>http://www.folaji.com/2010/08/02/and-the-winner-is/</link>
		<comments>http://www.folaji.com/2010/08/02/and-the-winner-is/#comments</comments>
		<pubDate>Mon, 02 Aug 2010 22:36:40 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[contest]]></category>

		<guid isPermaLink="false">http://www.folaji.com/?p=2705</guid>
		<description><![CDATA[Ingram, who guessed correctly that the site launched on July 28th, back in good ol&#8217; 2008.  For those wondering about the extra credit question, that is what was the site&#8217;s name at the time, it was &#8220;Dan&#8217;s Online Adventures&#8221;, which is still visible in the post&#8217;s URL. So congratulations Ingram, you win yourself a fresh]]></description>
			<content:encoded><![CDATA[<p>Ingram, who guessed correctly that the site launched on July 28th, back in good ol&#8217; 2008.  For those wondering about the extra credit question, that is what was the site&#8217;s name at the time, it was &#8220;Dan&#8217;s Online Adventures&#8221;, which is still visible in the post&#8217;s URL.</p>
<p>So congratulations Ingram, you win yourself a fresh new copy of the movie <a href="http://www.amazon.ca/Battlestar-Galactica-Blu-ray-Edward-James/dp/B002HRF7AW/ref=sr_1_3?ie=UTF8&amp;s=dvd&amp;qid=1280788326&amp;sr=8-3" target="_blank">BattleStar Galactica &#8211; The Plan</a> on Blu Ray!</p>
]]></content:encoded>
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		<title>Chronicles of Netheril – July 23rd, 2010</title>
		<link>http://www.folaji.com/2010/07/24/chronicles-of-netheril-%e2%80%93-july-23th-2010/</link>
		<comments>http://www.folaji.com/2010/07/24/chronicles-of-netheril-%e2%80%93-july-23th-2010/#comments</comments>
		<pubDate>Sat, 24 Jul 2010 22:10:13 +0000</pubDate>
		<dc:creator>ingram_pilot</dc:creator>
				<category><![CDATA[Chronicles of Netheril]]></category>

		<guid isPermaLink="false">http://www.folaji.com/?p=2692</guid>
		<description><![CDATA[With most of the goblin melee fighters dead, we were able to end the fight fairly quickly. We did our best to stay out of the sharpshooter&#8217;s range, and Garnik was able to take advantage of his longbow&#8217;s excellent range to attack with impunity from a safe location further to the north. Unfortunately, Artrius was]]></description>
			<content:encoded><![CDATA[<p>With most of the goblin melee fighters dead, we were able to end the fight fairly quickly. We did our best to stay out of the sharpshooter&#8217;s range, and Garnik was able to take advantage of his longbow&#8217;s excellent range to attack with impunity from a safe location further to the north.</p>
<p>Unfortunately, Artrius was fatally wounded. As he lay dying, his life force returning to its original plane of existence, he was able to foresee our future, and he left us with the cryptic words: &#8220;seek the pig&#8221;.</p>
<p>As we continued on our towards the tower, we encountered a dwarf druid who was hunting goblins. His name was dirty &#8220;pig&#8221;, and he was also heading to the tower. We decided to join forces.</p>
<p>When we arrived at the tower, we saw a very ominous sight. The path leading to the main entrance was lined with many many statues; a good 30 of them.</p>
<p>Now, there is nothing that will mess with an adventurer&#8217;s mind more than a bunch of statues, because it&#8217;s usually an indication that things are going to take a turn for the worse.</p>
<ul>
<li>there could be a Medusa nearby</li>
<li>the area might be imbued with some strange petrifying magic</li>
<li>when you walk past the statues, you could trigger an &#8220;Indiana Jones&#8221; style arrow trap
<ul>
<li>if you&#8217;re lucky it will be an arrow trap; chances are you&#8217;ll trigger a searing burst of flames or a spray of highly corrosive acid</li>
</ul>
</li>
<li>you could walk past them and have them animate and come after you later on when you trigger some unknown event</li>
<li>or even worse they could animate and attack you while you&#8217;re stuck among them.</li>
</ul>
<p>After some careful examination, we determined that it was safe to proceed. The door was encased in ice. Garnik fired a flaming burst at it, using the bow he&#8217;d bought from Garwan, and melted most of the ice. Ilikan charged in and hit the remaining ice so hard that he smashed the door open.</p>
<p>And then &#8230; some of the statues came to life. (What did I tell you)</p>
<p>The most powerful of the statues was trapped in the tower&#8217;s vestibule, where Ilikan and Garnik made short work of it, and the rest were some weak homunculi. The battle was over very quickly.</p>
<p>Ash and Garnik entered the tower stealthily to perform some reconnaissance.</p>
<p>The ground floor being unoccupied, the rest of the team entered. The rooms were mostly mundane: dinning hall, kitchen,  larder; but the sitting room was interesting. The were two bookshelves filled with tome of arcane (both the &#8216;ancient&#8217; and &#8216;magical&#8217; meanings apply) knowledge. There was also a small and fragile crystal statue of Asmodeus.  Each room had a fireplace (2 in dinning hall) with a strange frozen blue &#8216;fire&#8217; in it.</p>
<p>When Ash and Garnik continued their reconnoitre into the second floor, they were immediately attack by ice creatures. This combat encounter difficult, tactically, because there was no way of getting the whole party up the staircase, and onto the second floor. The fight was proceeding in our favor, when small ice critters started coming out of the first floor&#8217;s side rooms and attacking us.</p>
<p>Voulge, theorizing that they were coming from the frozen fires, went to the nearest one and started smashing it. After those of us on the 2ndfloor had killed all the creatures up there, we returned to the ground floor to help the rest of the team deal with the ice critters. Taking his cue from Voulge, Dirty Pig tried reading the arcane energy emanating from the frozen fires and determined that they were portals to the elemental chaos. Apparently they could be sealed using arcane magic, or for those with no knowledge of such things, smashing the ice portals would work just as well.</p>
<p>Now, with the portals sealed we need to return to the second floor and examine it thoroughly.</p>
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		<title>Contest Results, Netheril Updates, and New Short Story</title>
		<link>http://www.folaji.com/2010/07/24/contest-results-netheril-updates-and-new-short-story/</link>
		<comments>http://www.folaji.com/2010/07/24/contest-results-netheril-updates-and-new-short-story/#comments</comments>
		<pubDate>Sat, 24 Jul 2010 17:25:15 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[birthday]]></category>
		<category><![CDATA[Chronicles of Netheril]]></category>
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		<category><![CDATA[dnd]]></category>
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		<description><![CDATA[Hey everybody, I&#8217;ve got a lot to talk about today, so lets get started. Contest Results As some of you were aware, there was a contest going on Folaji.com for the past two weeks (if you&#8217;re not sure what contest, read about it here).  The contest officially came to a close last night at 11h59]]></description>
			<content:encoded><![CDATA[<p>Hey everybody, I&#8217;ve got a lot to talk about today, so lets get started.</p>
<p><strong>Contest Results</strong></p>
<p>As some of you were aware, there was a contest going on Folaji.com for the past two weeks (if you&#8217;re not sure what contest, <a href="http://www.folaji.com/2010/07/09/welcome-to-dans-online-adventures/" target="_self">read about it here</a>).  The contest officially came to a close last night at 11h59 pm, and I&#8217;d first like to start by thanking everyone who participated.  The winner, along with the prize, will be announced on none other than Folaji.com&#8217;s second birthday, and since the purpose of the contest was for you to guess what this date was, I won&#8217;t mention just yet, so as to keep it a surprise.</p>
<p>Rest assured that there is a winner, so keep an eye on the site to find out if you&#8217;ve won!</p>
<p><strong>Netheril Updates</strong></p>
<p>Chronicles of Netheril Adventurers have been busy lately, questing in and around Loudwater.  As such, we have two new updates for the D&amp;D adventure:</p>
<ul>
<li>A new Weekly Update dated July 17th and prepared by Ingram, <a href="http://www.folaji.com/category/dnd-weekly-updates/chronicles-of-netheril-dnd-weekly-updates/" target="_self">which you can read here</a></li>
<li>An <a href="http://www.folaji.com/stories/fantasy-stories/chronicles-of-netheril/npcs/" target="_self">update to the Chronicles of Netheril NPC page</a> (with new NPC pictures)</li>
</ul>
<p>Also of note, I&#8217;m preparing a tool that will allow updates to the Chronicle of Netheril&#8217;s NPC and Quest pages to be much faster.  The tool is still being built, so I can not say much about it just yet, but rest assured more will be divulged as development of the tool approaches completion.</p>
<p><strong>New Short Story</strong></p>
<p>As final news for today, I&#8217;m happy to announce that within the coming few weeks, a new short story will be posted on the site.  I&#8217;m trying something different with this story, in that I want to have finished writing it before it is published.  So far this has allowed for easier story writing and planning, and will also allow for the story&#8217;s five parts to be posted at regular intervals (which is looking like its going to be once per week).</p>
<p>So keep an eye out for this new story, which at current estimates, should be ready sometime in early August!</p>
<p>And that&#8217;s all I have to say for today.  Again, thanks to everyone who participated in the contest, and expect some interesting updates in the future.  In the meantime, I have a handful of new Flash Imaginations ready to hit the site, so expect those to show up shortly.</p>
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		<title>Chronicles of Netheril – July 17th, 2010</title>
		<link>http://www.folaji.com/2010/07/24/chronicles-of-netheril-july-17th-2010/</link>
		<comments>http://www.folaji.com/2010/07/24/chronicles-of-netheril-july-17th-2010/#comments</comments>
		<pubDate>Sat, 24 Jul 2010 16:15:41 +0000</pubDate>
		<dc:creator>ingram_pilot</dc:creator>
				<category><![CDATA[Chronicles of Netheril]]></category>

		<guid isPermaLink="false">http://www.folaji.com/?p=2632</guid>
		<description><![CDATA[Warning: This post is going to contain a lot more meta-gaming than usual. I do my best to avoid using it in these posts; but for this post in particular I won&#8217;t be able to explain the events of the gaming session to my satisfaction without using it. Day 2 &#8211; Afternoon Once we reach the]]></description>
			<content:encoded><![CDATA[<p><strong>Warning:</strong><em> This post is going to contain a lot more meta-gaming than usual. I do my best to avoid using it in these posts; but for this post in particular I won&#8217;t be able to explain the events of the gaming session to my satisfaction without using it.</em><br />
<strong> </strong><br />
<strong><em>Day 2 &#8211; Afternoon</em></strong></p>
<p>Once we reach the ruins of the Temple of Tyr, it doesn&#8217;t take long for the bandits to surround us. They&#8217;re mostly just rank and file thugs; but deeper into the ruins, there&#8217;s Zark and the bandit leader, as well as a lizard-man {greenscale marsh mystic}.</p>
<p>After a few moment&#8217;s fighting, the bandits have managed to maneuver Eramus {our defender→Paladin} away from the front of our formation. Voulge, who&#8217;s pretty well armored himself, steps forward to act as temporary blocker until Eramus can get back into position. The bandits decide to concentrate all their attacks on Voulge who gets knocked out {HP≤0}.</p>
<p>The rest of the party fights valiantly and manages to kill a few of the bandits; but there&#8217;s too many of them and we won&#8217;t be able to keep them at bay for very long. After a little while {3 rounds} Eramus is able to rejoin the formation, and he hits Voulge&#8217;s reset button {uses Lay on Hands power} (The idea of Voulge having a reset button came up as a bit of a joke. As a Warforged, Voulge is a living construct/machine; therefore he doesn&#8217;t have any flesh for the Lay on Hands power to heal. Fyrewind came up with the idea of a reset button as a way to cause Voulge to reboot.)</p>
<p>Voulge wakes up somewhat revitalized {¼ HP from the Lay on Hands power} and springs into action. Without standing up, he starts channelling his energy to heal himself further {Warforged Resolve racial power | minor action}. Ilikan is close enough to Voulge that he gets caught in the healing aura and benefits from it as well {Warforged Faith feat}. He then proceeds to cast his Rune of Mending {minor action | burst 5}, healing Eramus {1 healing surge} and temporarily boosting the strength of his allies {allies in burst get +2 bonus to damage for 1 turn}. Having healed himself and his team, Voulge then unleashed his wrath. While still lying down he smashes his warhammer into the ground, releasing the Rune of the Undeniable Dawn, and creating a consecrated space that protects his allies {standard action | allies in burst 3 gain +2 to all defenses}. The bandits had sustained quite a bit of damage at the hands of the party, and 3 of them (maybe 4) were killed in the burst of energy released by the rune. Still enraged, Voulge struck the ground again with his warhammer {action point} and divine flames issued forth, killing two more bandits. Eramus was also caught up in the blast, but the purifying fire actually healed him further.</p>
<p>While all this was happening, Garnik was attacking the bandit leader from far away, causing him to move in closer. When the leader came within range of Artrius&#8217; powers, Garnik switched over to the lizard-man who had been slowly advancing on the party and causing them a whole bunch of trouble.</p>
<p>After Voulge was done reaping his revenge, the bandit attack force was essentially smashed and the fight was now a mop up operation. When the bandit leader also died, Zark and the lizard-man decided to run away. Garnik and Ash gave chase, but were unable to catch up.</p>
<p>With all the Zelbross Bandits dead or run off, it was now safe to free the children. We also looted the bandits treasure room. It was now time to head back to Loudwater.</p>
<p><strong><em>Day 2 &#8211; Evening</em></strong></p>
<p>Upon our return, we went straight to the City Watch Headquarters and handed over the children to Captain Harrowleaf. There was still a bit of time before the shops closed up for the night, so we headed over to Garwan&#8217;s Curiosities so Garnik could buy that enchanted longbow he had his eye on.</p>
<p>We then retired for a well deserved night&#8217;s rest.</p>
<p><strong><em>Day 3 &#8211; Morning</em></strong></p>
<p>We get up late and decide to relax in the Green Tankard Tavern until it&#8217;s time to head to the ball.</p>
<p><strong><em>Day 3 &#8211; Early Evening</em></strong></p>
<p>At the masked ball, we mingle with the guests and have a very nice time. Garnik and Ash discover Curuvar and talk with him for a while. We learn more about the Endless Caverns and Dragonspear Castle (two locations whose maps we bought at Garwan&#8217;s), as well the Dire Wood. He also mentions that farmlands to the north of Loudwater have been plagued by odd weather; snow in the middle of summer, and that we should go talk to Lady Moonfire.</p>
<p>When we find Lady Moonfire, we have a nice chat before moving on to business. She wishes to visit the High Forest and wants our party to escort her; but before we do that she wants us to investigate and deal with the odd weather patterns to the north of town, as it could seriously affect the harvest.  She believes we should focus our investigation on Draigdurroch Tower. Curuvar has more information on the subject. Many years ago a warlock named Draigdurroch built the tower near the Dire Wood in order to study it; but somehow, it became encased in a sheet of ice, and no one has seen the warlock since.</p>
<p>Eramus asks Lady Moonfire to dance, and she will spend the rest of the evening dancing with him.</p>
<p>A few of the team members meet a strange woman named Heyana Dhorwiz. She asks them many questions, almost as if she is interrogating them. She has a pin on her lapel depicting a harp over a crescent moon. The impression is that she might be a Harper; but then again, they don&#8217;t actually exist, they&#8217;re only a fairy tale.</p>
<p>Ilikan bumps into Megana Nistral who makes some very provocative advances towards him. He turns her down because he doesn&#8217;t feel like playing cards. [Ilikan was about 10-12 years old when he became trapped in the stepping disc's pocket dimension. As such he is very naïve and he didn't understand that "playing card" was a euphemism for something entirely different.]</p>
<p>Ash and Garnik end up talking to Starra, and the conversation turns to the subject of knives, as it invariably does when one talks to Starra. It&#8217;s mentioned that she has some nice enchanted knives in her shop, but that we can&#8217;t afford her prices. We may have defeated and looted a great many of Loudwater&#8217;s enemies; but none of them were exactly swimming in the lucre. So she makes us a deal. If we do her a favour, we can have any one knife of our choice from her shop for free. We gladly accepted before finding out that the favor was to get Ilikan to bed her friend Megana.</p>
<p>Around this time, Lady Moonfire invites Eramus up to her private rooms.</p>
<p>We enlist Artrius&#8217; aide, because his telepathic abilities might make it easier to explain things to Ilikan. Little did we know that we were about to unleash a ravening sex monster. After Artrius&#8217; telepathic peep show was over, Ilikan grabbed both Megana and Starra in his arms and carried them to one of the guest rooms upstairs; renegotiating the deal to 2 knives along the way.</p>
<p><strong><em>Next day - Morning</em></strong></p>
<p><em>(Note: I&#8217;m dropping numbered day notation. That was just to keep track of the time left before the ball.)</em></p>
<p>The next morning, after everyone was recovered the previous night&#8217;s debauchery, we headed over to Starra&#8217;s Knives to claim our payment. Rather than take two of her magical knives {daggers}, she asked if we would take an enchanted fullblade instead. Turns out Garwan owed her some money and remembering Ash had a fullblade himself, she figured he&#8217;d prefer that to some daggers, so she had Garwan give her the fullblade he&#8217;d acquired as payment. Ash gladly took the fullblade and the party headed of to Draigdurroch tower.</p>
<p>Before we could reach the tower, we were caught in a powerful blizzard. But through a mix of strength and cunning {skill challenge} were able to make our way through it.  We found ourselves on the eastern end <strong><span style="color: #ff0000;">[E]</span></strong> of a snow covered valley, with some hills<strong><span style="color: #ff0000;">[H]</span></strong> to the west, south and southwest of us. We could see some hostile looking creatures attempting to hide in the hills in order to ambush us. (The DM told us that if we had failed the skill challenge, we would have found ourselves in the south end<strong><span style="color: #ff0000;">[S]</span></strong> of the valley where we would have been quickly surrounded by the enemy.)</p>
<div id="attachment_2733" class="wp-caption aligncenter" style="width: 243px"><a href="http://www.folaji.com/wp-content/uploads/2010/07/Frost_Goblin_Encounter.jpg"><img class="size-medium wp-image-2733" title="Frost Goblin Encounter" src="http://www.folaji.com/wp-content/uploads/2010/07/Frost_Goblin_Encounter-233x300.jpg" alt="Frost Goblin Encounter" width="233" height="300" /></a><p class="wp-caption-text">Frost Goblin Encounter</p></div>
<p>When the enemy revealed themselves we discovered they were blue skinned &#8220;frost&#8221; goblins. They might be involved with the changing weather patterns.</p>
<p>We decided to use a different strategy than in the previous battle and held our ground rather than rush in. The goblins had only slightly more melee fighters than ranged fighters. Because of our location<strong><span style="color: #ff0000;">[E]</span></strong>, we were safe from the goblin ranged fighters at <strong><span style="color: #ff0000;">[H2]</span></strong> and there was no easy way for their melee fighters on <strong><span style="color: #ff0000;">[H1]</span></strong>to get down the hill (the other two hills had ramps). This meant that the goblin melee fighters would come in waves. Their leader, a hexer, unknowingly helped us by casting a spell that turned a large area of ground into ice {difficult terrain}. It would slow down the approaching goblins as much as it would us. While we waited for the melee fighters to reach us, Garnik and Artrius moved slightly to the NW and started eliminating the goblin ranged fighters on <strong><span style="color: #ff0000;">[H1]</span></strong>and Voulge and Ilikan moved slightly S and started throwing javelins at the goblin snipers on <strong><span style="color: #ff0000;">[H3]</span></strong>. The goblin melee fighters on <strong><span style="color: #ff0000;">[H3]</span> </strong>were the first to reach us.</p>
<p>When the SE hill <strong><span style="color: #ff0000;">[H3]</span> </strong>was cleared of enemies we moved our entire group there in order to get out of range of the goblin ranged fighters on <strong><span style="color: #ff0000;">[H1]</span>.</strong></p>
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		<title>Welcome to Folaji.com – Contest</title>
		<link>http://www.folaji.com/2010/07/09/welcome-to-dans-online-adventures/</link>
		<comments>http://www.folaji.com/2010/07/09/welcome-to-dans-online-adventures/#comments</comments>
		<pubDate>Fri, 09 Jul 2010 05:00:59 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[contest]]></category>

		<guid isPermaLink="false">http://www.folaji.com/?p=23</guid>
		<description><![CDATA[When I launched Folaji.com, I began by posting the post you see below. At that time, the site was using WordPress&#8217; default theme (with a big red banner on the top) and had no content what so ever.  The next day, I began adding what was then the Folaji Story, which has since morphed into]]></description>
			<content:encoded><![CDATA[<p>When I launched Folaji.com, I began by posting the post you see below.</p>
<p>At that time, the site was using WordPress&#8217; default theme (with a big red banner on the top) and had no content what so ever.  The next day, I began adding what was then the Folaji Story, which has since morphed into the Rise of the X Syndicate, an adventure set in the World of Warcraft with about a dozen chapters.</p>
<p>That was two years ago, and since then much has happened on the site.  New stories were posted, and a few D&amp;D adventures were incorporated into the site.  And now, to celebrate the site&#8217;s anniversary, I&#8217;m thinking we should have a contest.</p>
<p>So, can you guess the exact date and time Folaji.com launched?  I&#8217;m looking for the complete date (day, month, year and time).  And to make things interesting, the person to reply in the comments with the closest date and time without going over will win a prize (kind of like The Price Is Right, but with a date&#8230;!).</p>
<p>I&#8217;ll give you guys two weeks to reply, which means that contest entries will be accepted up to 11h59 pm on Fiday, July 23rd.</p>
<p>Good luck!</p>
<p>(HINT: It happened after July 23rd!)</p>
<p><strong>UPDATE</strong>: If you do not want to post your answer in the comments section, you can send your guess by email at contest (at) folaji (dot) com.</p>
<p><em>Original post:</em></p>
<blockquote><p>Let me start by putting this straight out there: I suffer from being white and nerdy.  Maybe not to the extreme of the <a href="http://www.youtube.com/watch?v=-xEzGIuY7kw" target="_blank">Weird Al Parody</a>, but then again I am writing on an ergonomic keyboard, and I am fluent in Javascript (although not Klingon).</p>
<p>Needless to say I&#8217;m a gamer, and have been known to spend my nights fighting off Zergling rushes, running from a graveyard back into far away dungeons after a nasty group wipe, and even patiently clicking away, trying to comfort myself by repeating the ever so famous &#8220;just one more turn&#8230;&#8221; over and over again.</p>
<p>I also suffer from a crazy and sometimes hectic imagination, which I have decided to quite litteraly dump onto this website in the form of adventures.  Hope you enjoy!</p></blockquote>
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		<title>Happy (late) Canada Day!</title>
		<link>http://www.folaji.com/2010/07/02/happy-late-canada-day/</link>
		<comments>http://www.folaji.com/2010/07/02/happy-late-canada-day/#comments</comments>
		<pubDate>Fri, 02 Jul 2010 17:21:05 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://www.folaji.com/2010/07/02/happy-late-canada-day/</guid>
		<description><![CDATA[Well, it was Canada Day yesterday, and I spent most of the day at Pierre (aka Grob, aka Phoenix)&#8217;s place jamming it up. We&#8217;re both working on some music content that we hope to share on Folaji.com shortly. So keep an eye out for it! Hope you&#8217;ve all had an awesome Canada Day!]]></description>
			<content:encoded><![CDATA[<p>Well, it was Canada Day yesterday, and I spent most of the day at Pierre (aka Grob, aka Phoenix)&#8217;s place jamming it up.  We&#8217;re both working on some music content that we hope to share on Folaji.com shortly.  So keep an eye out for it!</p>
<p>Hope you&#8217;ve all had an awesome Canada Day!</p>
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		<title>Chronicle of Netheril &#8211; Quest List Updated</title>
		<link>http://www.folaji.com/2010/06/25/chronicle-of-netheril-quest-list-updated/</link>
		<comments>http://www.folaji.com/2010/06/25/chronicle-of-netheril-quest-list-updated/#comments</comments>
		<pubDate>Fri, 25 Jun 2010 13:16:08 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Chronicles of Netheril]]></category>
		<category><![CDATA[dnd]]></category>
		<category><![CDATA[quests]]></category>

		<guid isPermaLink="false">http://www.folaji.com/?p=2603</guid>
		<description><![CDATA[Hey all, just a heads up that the Chronicle of Netheril Quest List has been updated. I&#8217;ve also received some updates for the NPCs, so expect that page to be updated sometime within the next few days as well.]]></description>
			<content:encoded><![CDATA[<p>Hey all, just a heads up that the <a href="http://www.folaji.com/stories/fantasy-stories/chronicles-of-netheril/quest-list/" target="_self">Chronicle of Netheril Quest List</a> has been updated.</p>
<p>I&#8217;ve also received some updates for the NPCs, so expect that page to be updated sometime within the next few days as well.</p>
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		<title>WordPress 3.0 Configuration</title>
		<link>http://www.folaji.com/2010/06/23/wordpress-3-0-configuration/</link>
		<comments>http://www.folaji.com/2010/06/23/wordpress-3-0-configuration/#comments</comments>
		<pubDate>Thu, 24 Jun 2010 02:08:08 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[website]]></category>
		<category><![CDATA[wordpress]]></category>

		<guid isPermaLink="false">http://www.folaji.com/?p=2595</guid>
		<description><![CDATA[Woa, what&#8217;s this? Where am I? Who am I? If you&#8217;re asking yourself any of those questions &#8211; well, all except for the last one &#8211; don&#8217;t fret, you are most probably at the right place. I&#8217;ve updated the site to WordPress 3.0 and am currently working on reactivating all the plugins on the site.]]></description>
			<content:encoded><![CDATA[<blockquote><p>Woa, what&#8217;s this?  Where am I?  Who am I?</p></blockquote>
<p>If you&#8217;re asking yourself any of those questions &#8211; well, all except for the last one &#8211; don&#8217;t fret, you are most probably at the right place.</p>
<p>I&#8217;ve updated the site to WordPress 3.0 and am currently working on reactivating all the plugins on the site.  This means that for the next few hours, certain pages may look funny or be missing.</p>
<p>If you encounter such a page, don&#8217;t worry, I&#8217;m working on fixing it all up.  I&#8217;ll give a shout once everything is back to normal.</p>
<p><strong>UPDATE 1</strong>: Well I&#8217;m done for the day.  Everything seems to be back up and running, we&#8217;ve got a new theme and some new functionality.  Check it out, and let me know what you think <img src='http://www.folaji.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p><strong>UPDATE 2</strong>: I&#8217;ve had to dissable the contact page as it wasn&#8217;t working properly.  I&#8217;ll be looking for  areplacement, but in the meantime you need to reach me, you may do so by email (if you already have my address), or by commenting on a post.</p>
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