Archive for year 2010

Chronicles of Netheril – July 23th, 2010

With most of the goblin melee fighters dead, we were able to end the fight fairly quickly. We did our best to stay out of the sharpshooter’s range, and Garnik was able to take advantage of his longbow’s excellent range to attack with impunity from a safe location further to the north.

Unfortunately, Artrius was fatally wounded. As he lay dying, his life force returning to its original plane of existence, he was able to foresee our future, and he left us with the cryptic words: “seek the pig”.

As we continued on our towards the tower, we encountered a dwarf druid who was hunting goblins. His name was dirty “pig”, and he was also heading to the tower. We decided to join forces.

When we arrived at the tower, we saw a very ominous sight. The path leading to the main entrance was lined with many many statues; a good 30 of them.

Now, there is nothing that will mess with an adventurer’s mind more than a bunch of statues, because it’s usually an indication that things are going to take a turn for the worse.

  • there could be a Medusa nearby
  • the area might be imbued with some strange petrifying magic
  • when you walk past the statues, you could trigger an “Indiana Jones” style arrow trap
    • if you’re lucky it will be an arrow trap; chances are you’ll trigger a searing burst of flames or a spray of highly corrosive acid
  • you could walk past them and have them animate and come after you later on when you trigger some unknown event
  • or even worse they could animate and attack you while you’re stuck among them.

After some careful examination, we determined that it was safe to proceed. The door was encased in ice. Garnik fired a flaming burst at it, using the bow he’d bought from Garwan, and melted most of the ice. Ilikan charged in and hit the remaining ice so hard that he smashed the door open.

And then … some of the statues came to life. (What did I tell you)

The most powerful of the statues was trapped in the tower’s vestibule, where Ilikan and Garnik made short work of it, and the rest were some weak homunculi. The battle was over very quickly.

Ash and Garnik entered the tower stealthily to perform some reconnaissance.

The ground floor being unoccupied, the rest of the team entered. The rooms were mostly mundane: dinning hall, kitchen,  larder; but the sitting room was interesting. The were two bookshelves filled with tome of arcane (both the ‘ancient’ and ‘magical’ meanings apply) knowledge. There was also a small and fragile crystal statue of Asmodeus.  Each room had a fireplace (2 in dinning hall) with a strange frozen blue ‘fire’ in it.

When Ash and Garnik continued their reconnoitre into the second floor, they were immediately attack by ice creatures. This combat encounter difficult, tactically, because there was no way of getting the whole party up the staircase, and onto the second floor. The fight was proceeding in our favor, when small ice critters started coming out of the first floor’s side rooms and attacking us.

Voulge, theorizing that they were coming from the frozen fires, went to the nearest one and started smashing it. After those of us on the 2ndfloor had killed all the creatures up there, we returned to the ground floor to help the rest of the team deal with the ice critters. Taking his cue from Voulge, Dirty Pig tried reading the arcane energy emanating from the frozen fires and determined that they were portals to the elemental chaos. Apparently they could be sealed using arcane magic, or for those with no knowledge of such things, smashing the ice portals would work just as well.

Now, with the portals sealed we need to return to the second floor and examine it thoroughly.

Happy (late) Canada Day!

Well, it was Canada Day yesterday, and I spent most of the day at Pierre (aka Grob, aka Phoenix)’s place jamming it up. We’re both working on some music content that we hope to share on Folaji.com shortly. So keep an eye out for it!

Hope you’ve all had an awesome Canada Day!